![]() ![]() "Why did the Windows 95 CD have extra fun stuff?". "Personal Computers: What Is Windows 95 Really Like?". This version of the game was also released as a Windows 8.1 app available on the Windows Store (no longer available). In April of 2019, the website for the game was shut down. Microsoft also offers more technical details about this release on its modern.ie website. This version includes updated graphics and touch control support, as well as a multiplayer feature for up to 8 players. It was made to showcase the WebGL support in Internet Explorer 11 (but will also work on any WebGL-enabled browser). ![]() The re-release, although published by Microsoft, was mostly developed by Dan Church, with help from Pixel Labs and Microsoft. Hover! was officially re-released by Microsoft in 2013, as a browser game. The HUD shows the player's score (in the top right corner), an indicator of how many flags have been captured (in the top left corner), a mini-map (in the center of the bottom), indicators of the player's speed and direction (in the bottom right), and a display of how many items the player has (in the bottom left). The collectable items are Wall (which can be placed to temporarily impede an opponent hovercraft), Spring (to make the player's hovercraft jump really high), and Cloak (to temporarily hide the player's hovercraft from the opposing team). There are also orbs scattered throughout each maze that will give the player a collectable item or a status effect (such as increasing or decreasing the hovercraft's speed, or temporarily giving an invincibility shield). If one of those hovercraft see the player, a tone will sound, like a sonar ping, indicating they've seen him and will move to attack. The opponent hovercraft are split into two groups: One group acts as the capture team, trying to secure all the red flags before the player collects all the blue flags, while the other group serves as the protection for the capture team, trying to defend their flags and prevent the player from interfering with the capture team's efforts. Higher levels also have more opposing hovercraft and a more difficult AI. A game starts with having 3 red flags and 3 blue flags in each level, but will go up to 6 flags of each color in higher levels. The goal of each level is to capture all of the blue flags hidden throughout the level (playing as the red hovercraft), before the opposing (blue) team collects all of the red flags. įor each level, Hover! will cycle through each of the three mazes, or randomly select one (if that option is set). Each maze has its own unique texture maps, music theme, and spawn locations. Hover! has three mazes that resemble a medieval castle, a futuristic city, and a sewer. ![]()
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